Galactic civilizations 2 update
Neutrality Learning Centers will automatically take over (upgrade from) Research Academies - Some research oriented techs are more expensive The main goal of this build is to resolve the memory issues that some people had with.1.
Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.
So I've changed these functions so that they set the start and end volumes and fade direction regardless of whether the music is playing or not.
Recalculates the civ's population if an anomaly adds to the population of a planet - Fixed bug where after building a ship, if you viewed the ship in the ship yard, it would cause the ship on the map to scale incorrectly - Fixed.To keep relations up so that it can pursue technology.Computer AI updated to work together with other players (including human player) to thwart a common foe.Fixed bug in Ship Details window where if viewing a ship type (for example from Governors window) the description would not list the ship components - Fixed bug where optionswnd wasn't being updated after changing mods folder.Some AI personalities focus on significantly different techs.Tech trading somewhat rarer now as a practical matter.New API: FindBestFriend.
20 of say 1 billion (or corel motion studio 3d key higher) reached that cap.
AI will target military support starbases more.AI can upgrade ships if it has enough money and thinks it's worth.Nano Rippper damage changed from 8.Your Morale ability is taken to the.90 power and then added to morale (was.80 power).Note that you can hold down the Shift key and drag select multiple units.Planets under alien influence defect faster.The new missions will let you further explore the galaxy in search of wonders and resources to build up your civilization.Administrators, starbases now require one "Administrator" to build.